Wired up a Half-Lambertian shader. It's a nice technique for simulation slight subsurface light scattering or very rough objects where light energy would be transmitted from it's hit location to nearby matter. Nice soft fall-off made famous in this Valve paper.
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Half-Lambertian diffuse shader
I've uploaded a preset for this material. Note that this material uses a vector share node (I've commented it) to calculate shading; not a light.
halflambert.preset
File Size: 91 kb
File Type: preset
Download File

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shader noodle
Half Lambert - Windows
File Size: 445 kb
File Type: wmv
Download File

Half Lambert - Mac
File Size: 412 kb
File Type: mov
Download File

 
 
Using the toon shaders for illustrative renders. I made some line art, burned some screens, & printed the kiddos some cool custom T-shirts!
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Displacement test with the 3delight renderer.
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very little render penalty (if any) with a REYES renderer
 

Glass Shader

10/17/2010

 
Wired-up an interesting glass shader.
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Grunge Texture Map

10/02/2010

 
Grunge texture test for the Rolls Royce Phantom model.
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junkyard dog
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8k grunge texture