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Setting-up & registering multiple static & dynamic objects to create a "cookie cutter" standard in which all Unity prefabs will derive from. In this example: The character's "sit-in" and "sit-out" animations sync with the dynamic chair's "sit-in" and "sit-out" animations. Both the character & chair are spatially registered to the static table. So long as new mesh objects are created to match this standard, this system can drive different table & chair combos.
The same method works for registering & synchronizing deformable props with animated objects as well. So long as the bath tubs & shower curtains in the game conform to a standard, the objects will interact perfectly when triggered together.
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Derek Jenson Blog
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