Rendering has always been a black-art with render engines of the past. With Mental Ray, combining deformation motion blur with ambient occlusion was a recipe for disaster. On the GPU, it's no problem at all for Redshift.
Here is a Redshift vs Mental Ray sequence test. Cheats and workarounds for computationally expensive processing like global illumination, motion blur, depth of field, and refractions/reflections are a thing of the past!
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Derek Jenson Blog
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Endorsements Contact Form My website serves to archive experiments, document projects, share techniques, and motivate further exploration & artistry in 3d space. Archives
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