Megatexturing the Corner Store
Sadly the Corner Store was cut from Surviving Independence so I'm posting a couple screen captures to archive the level. There wasn't enough production time to add the unique gameplay and scenarios for this level. One video shows the completed base modeling and the other shows nearly final environment art.
Independence has over 500 models & 1000 textures in it. As the only artist on the game, I had to develop fast production techniques. Knowing I wouldn't be able to hand-paint most of the textures, I created an uber shader network. The shader looked-up vertex values I would flood fill onto polygons while modeling. The shader then applied the appropriate base colors for the level theme and added some color variation , edge wear, & damage. I could then bake all the level textures with a single push of a button. This texturing method was similar to a Substance Designer workflow, but lightweight and without having to leave & return to the base 3d application. Below are screen captures showing this technique applied to props in the Corner Store. While this level was cut from the game, this method helped ship the other 37 levels!
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Derek Jenson Blog
My website serves to archive experiments, document projects, share techniques, and motivate further exploration & artistry in 3d space.