Texture Streaming on a Limited Device
Streaming many 128 x 128 pre-baked textures on a consumer mobile device to push very highend looking graphics on limited hardware. Textures are loaded based on the viewers location; a 'poor man's' mega-texturing system. Fun to use all the cheats and lessons learned from the past to manipulate the phone's capabilities.
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Derek Jenson Blog
My website serves to archive experiments, document projects, share techniques, and motivate further exploration & artistry in 3d space.